plant your hopes.
A standing-screen installation. Walk up, hold out your palm, speak (or type) a hope you'd like to grow. A leaf appears. By end-of-day, the screen is a forest of strangers' wishes, swaying.
tio lab is where we play with digital products and brand experiences. Lately we're very into camera detection — hands, faces, gazes — but anything that pulls people in is fair game: a QR portal, a tapped NFC bag, a screen across the room.
Not the photography kind. The noticing kind. Sketches and small experiments, mostly camera detection, sometimes a QR or a tap. Some become products, some stay sketches. All of it is open to a brand who wants to play.
Reach toward the screen, it reaches back. Mid-air pinch, point, swipe — across the room, with no controller.
Tilt your head, the gallery scrolls. Lean in, things zoom. A soft cursor that tracks where your attention already is.
Scan a code, the screen knows it's you. Phone becomes the controller. Easy onboarding without an app store.
Bags, posters, prints with a chip inside. A tap turns the everyday object into a portal to something digital.
Two we keep iterating on. Both started as questions, became installs, and now travel with us when the moment's right.
A standing-screen installation. Walk up, hold out your palm, speak (or type) a hope you'd like to grow. A leaf appears. By end-of-day, the screen is a forest of strangers' wishes, swaying.
Buy a tio bag. Tap it on the screen at one of our installs. Leave a message — anonymous, geo-stamped, a little glitchy. Future taps from any tio bag, anywhere, can find what was left there.
Hand-gesture card game. Hover your finger over tiles to reveal flowers, fruits, and hazards. Dodge the skull.
Two-player hand-tracked pong. Left hand = left paddle, right hand = right paddle. One player? CPU steps in.
45-second flower race. Two players collect pixel flowers with their index fingers. Most collected wins.
We pick a few partners whose voice matches ours, and we build experiences in their soul — not painted onto it.
A photobooth experience built around Turshu's wonderful 3D characters. Step in, smile, and the booth drops you into their world — a souvenir frame that feels less like a corporate freebie and more like a cameo.
A Pac-Man-style activation for a Sofar concert. Audience members registered by selfie — their face became their avatar, racing through a labyrinth on the big screen, dodging and grabbing points shot from Cupid. Highest score took home a gift.
Tell us about the brand, the room, and the feeling. We'll write back with a one-page interaction sketch — yours to keep, even if we don't end up working together.